Quinn Bennet moves back into their grandparents' house after their passing, and while unpacking/going through some of their grandparents' things, they find a magical pocket watch that transports them 20 years into the future. They find that 20 years from their move-in around 1987 the town is bleak and the people are miserable. Caring about the townspeople they grew up with, they vow to find the cause and to go back in time to fix things.

In Version 2.0, we rebuilt the game to be much closer to our original vision of the game during the jam. In this new build, Quinn has access to more quests with the townspeople, can engage in branching conversations, has the ability to use the mysterious watch to control time at will, and can gather mementos to put in Mayor Abernath's time capsule.

Controls:

  • WASD/Arrow Keys to move around
  • Space to interact with NPCs and items as well as continue dialogue
  • Q to switch between past and future (Speak to Mayor to unlock)
  • Minigame controls as specified in game with left and right mouse buttons

New Features for Version 2.0 (GDD211 Version):

  • Improved controls and collisions
  • Items with descriptions
  • In-game menu with quest list and inventory
  • Branching conversations and quests
  • Two new quests
  • Much more story and dialogue
  • Time-travel abilities
  • Brand new future art
  • More explorable rooms
  • Three new minigames
  • A proper ending based on quest completion
  • And much more!

This game was initially created by Matthew Merritt, Michael Merritt, Hannah Moss, Sarah Holmes, and Amari O'Connor for the 2022 Global Game Jam. The game was later continued by Matthew Merritt, Michael Merritt, Hannah Moss, and Amari O'Connor for GDD211. A GitHub repo for the project is available here. The original jam build can still be played by downloading and hosting the Version 1.1 WebGL build.

Download

Download
SavingTimeWebGL_V1.1.zip 10 MB

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